Photogrammetry in VR – Part 3 of 3

Rendering You've got your enormous meshes and textures - so now what? I've done some experimentation with Unity and it's super-capable of rendering this stuff in a brute-force manner. Make sure your textures a...

Photogrammetry in VR – Part 2 of 3

Process Since photogrammetry works on identifying small details across photos, you want shots to be as sharp and as free from sensor noise as possible. While less important for really noisy organic environment...

Photogrammetry in VR – Part 1 of 3

SOURCE: SteamIt's not magic, but... There's a good chance that you already own a high-end 3D scanner, capable of capturing beautifully lit and textured real-world scenes for virtual reality.This proces...