So you’ve bought your Rift and acquired a copy of the game building platform Unity. Now what?

Peter Giokaris (Senior Software Engineer, Oculus VR Inc) talks on what developers need to know to quickly get started with Oculus in Unity to build new VR experiences.

Once you’ve watched the video comment bellow on whether it helped or not. Was is easy enough to understand? Did you run into any issues? Is there anything else you still need help with?


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