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SteamVR Skeletal Input in action with different controllers

admin by admin
February 15, 2022
in IT news
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SteamVR Skeletal Input in action with different controllers
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The Modbox creator shows in operation Valve’s solution that allows developers to animate the hands of avatars.

Mr. Liuhuabing, the creator of the multiplayer title Modbox, has published two videos in which he shows, in augmented reality with Zed mini, how the new API behaves Skeletal Input of SteamVR in real cases and with different controllers. The developers receive an accurate data stream that is generated based on the sensors of the controllers that are being used, and with these values they perform the animations of the hands of the avatars. In short, the more accurate the controller is to deliver this data, the better the resulting experience.

The first of the videos published is with the motion controllers of HTC Vive, offering the reproduction of the pressing of the different buttons, as well as the tracking of the position on the trackpad.

The second and last video is with the new Knuckles EV2, which have just received a firmware update that corrects some problems and improves monitoring with the base stations 2.0. Unlike the previous ones, here there is much more information and sensors to make everything more accurate, in addition to the mobility of all the fingers.

This video gives us an idea of the precision of the capacitive sensors that integrate Valve devices, including the trigger and buttons, combined with the current version of the API.

Vermeulen will implement Skeletal Input in Modbox, as it simplifies its work by allowing abstraction of the different types of controllers that exist (or will be).

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