In order to create content for virtual reality, you need to observe some technical points, as well as think about the semantic content of the content.
From a technical point of view, all content is divided into demo and interactive. Demo content requires a 360° image or video. A photograph, as it should be, is static, and a person can get a complete view of the photo from all sides. Especially in this format, it is interesting to see sights that are not accessible, exotic landscapes and architectural delights of distant countries.
The videos are accordingly dynamic and make you feel like you’re on a roller coaster or “doing” an extreme sport that you never had the guts to do. You can also be a fighter pilot or look at Niagara Falls. Why is this all called demo content? Because nothing new will appear in this picture or video, no matter how much the viewer turns his head.
And the interactive is manifested in special VR applications. 3D technologies are used to create them. Of course, in order for the picture to turn out to be of high quality, you need to work out as many details and locations as possible for moving. In addition, for the movement effect, you need to add animation and write scripts for items. For example, to make objects fall, or doors to open. You can control it with a glance or with the help of head movements.
But in addition to technical issues, you need to think about how to adapt the content for the user. First, it is worth giving the user freedom of action. Of course, this is more related to interactive content, but it is also typical for video, because drawing all 360 °, and not just the front scene, allows the user to view the picture in detail. Secondly, the feeling of the embodiment of unreal stories that cannot happen in life will lead the user to indescribable delight. For example, you can reproduce pictures and scenes from fairy tales or films, offer the user to “walk around” fairytale castles, see vampires, or fight transformers. You can also offer the user a new view of the world. A well-known plot can always be interpreted differently and involve the user in it. New readings may be based on old stories or offer completely new situations, new enemies, and new allies.
Thus, the main difference between virtual reality content and any other content is the technical support for creating a picture. And non-standard execution gives more scope for developers of the visual component. The rest of the principles remain unchanged: the content must be of high quality and involve the consumer in the interactive.
If you want to order development of virtual reality or other applications, the iwanta.tech team is at your service. Write to us on the website and we’ll get back to you.