The creator of Crystal Rift, known as RedofPaw and famous for Oculus Rift demos like Totoro, has launched a Kickstarter campaign for Crystal Rift, the dungeon exploration game we told you about last month. It seems that the classic grid-based games are living a second youth and Crystal Rift wants to bring the genre to virtual reality.
Crystal Rift is an experimental horror challenge that will take the player through a series of increasingly mysterious places. Its inspiration comes from Dungeon Master and Eye of the Beholder and will be available for Oculus Rift (on Windows, Mac and Linux), Gear VR and conventional monitor. In principle, the game will contain 20 levels full of hidden rooms, secret passages and twisted challenges, including swinging axes, lava pits, spiked traps and fireballs that we will have to avoid at all costs.
Throughout our adventure we will collect some special crystals, imbued with different elemental and magical powers. The crystals will have a limited number of uses, so we will have to choose carefully how to use their power, since they also work as keys. On our journey we will not be alone, as there will be other creatures, monsters and entities swarming through the labyrinths. Some will try to trap us and drag us to death, others will attack us without further ado and, although we will be able to defend ourselves, we will not be able to destroy all the threats that we encounter, since our crystals are limited and we will have to choose carefully if we are going to fight or escape.
The game contains the so-called jumpscares, or scares to dry, as in the well-known Affected. But its author is aware that not everyone enjoys these scares, much more in virtual reality, so we can configure our endurance level and disable them completely, make them limited or put them in extreme mode. A detail that many users will appreciate.
The campaign concludes on December 12 and the goal is to raise £4,000, although some stretch goals as interesting as binaural sound have been marked in the case of far exceeding their goal. We can get the game for £ 12 and we will receive it in July 2015, although we can also pay £22 and start playing in April during the beta phase, or in March in the alpha paying £30. We can also give you our support on Steam Greenlight, and we remind you that there is a demo for Oculus Rift DK2 compatible with Windows and Mac.