After chatting with Palmer Luckey, our next stop at Gamescom took us to The Hum stand, where we were able to test the game on a DK2 and chat with its creator, Ariel Arias, who treated us with enormous kindness and to whom we wish all the luck in the world to carry out this interesting and terrifying virtual reality project.
Although The Hum’s Kickstarter campaign is very far from achieving its goal, Ariel overflows with passion for her project and is going to finish it one way or another. The little we could taste of the game left us with a great taste in our mouths, even though we played on a laptop that did not reach even the 75 fps of the DK2 that Ariel had on his stand. We loved the setting and how they played with light and shadows, and Unreal Engine 4 is the perfect engine for a game like this. The audio is especially careful and adds a lot to the fantastic atmosphere. In the demo we couldn’t do much except walk the streets of the city until we were abducted by the aliens. However, they are going to send us a new version that we can try quietly to tell you our impressions.