On the occasion of the 5th anniversary of PSVR, some statements about what virtual reality has meant for some development studios are being published on the PlayStation blog. In the case of Polyarc, two of the people involved in the development of the second part of Moss have been interviewed, who have shared new information and expanded details of what we already saw in their presentation video.
– More vivid environments with more visual effects, with details such as snowflakes falling from the mountains to cause a feeling of cold or a candle flame to move when the player creates a draft of air with his hands.
– Quill’s new skill: create paths from the vegetation, bridges of lianas that will be covered with moss and bloom as we pass.
– Hand painted drawings in the book that structures the story, some with dynamic content, with visual and sound effects that will change and evolve with the story. On some pages the characters will come to life as in an animated film.
– Quill’s important moments will be integrated into the adventure without interfering with gameplay. Most of the narrative will be told through the book, but events that cause emotional impacts to the protagonist mouse will be experienced organically.
– Quill’s face redesign to be able to express more emotions, for which a second animation specialist has been hired. The player will feel a deeper bond with the character they need to help.
– New ways of physical interaction, emotional feedback, and object persistences in the virtual world of Moss: Book II. The goal is for players to see the world Quill travels through as if it were their own, with our own eyes.
We already knew that we will have new weapons such as a hammer, which will serve us both to face enemies and to solve puzzles and discover secrets. What we still don’t know is the date of publication of this second part, which promises to be much longer and more varied than the previous one.