Last month NVIDIA introduced the function supersampling are variable speed (VRSS) for their cards RTX. This function applies supersampling are supported VR games only where the most important thing is to save GPU resources. New driver released today, adds support for VRSS five new games, bringing the total number of games has reached 31.
VRSS developed as a more effective method of super-samples VR games. Traditional supersampling are sharpens the entire frame, but this means that some of the resources wasted on sharpening parts of the image, which in any case will be eroded edge of the lens the gear VR headset.
VRSS takes advantage of the new features of the latest RTX GPU from Nvidia (and other Nvidia cards based on the ‘Turing’) to apply the supersampling are only in the center of the image where it will have greatest value to the user, thus saving the computational power of the GPU for other tasks. In the test, Nvidia claims that Boneworks scored an average of 120 FPS with 4x VRSS compared to 75 FPS with 4x supersampling are traditional.
Although VRSS requires no special implementation for developers with packages specific to Nvidia, this feature only works with games based on DX11, or games with direct rendering, which support the MSAA; Nvidia manually activate support for this feature, only tested it on games.
Today, with the release of version 442.50 driver GeForce from Nvidia, the company has added five additional games to support the VRSS as shown in the documentation for the drivers:
- Budget Cuts 2: Mission Insolvency
- The Walking Dead: Saints & Sinners
- Doctor Who
Thus, the total number of games supported by VRSS, reached 31 (here you can see the other supported games).
In the previous release of the drivers released earlier this month, Nvidia added the option of VRSS on the tab “Global” in the Nvidia control panel, this means that users can set the automatic switch-on when playing instead of manual setting for each game.
To enable VRSS in supported games, open the Nvidia control panel and select “Manage 3D settings”. On the tab “Global”, find the option “Virtual reality — supersampling are variable speed” and switch to “Adaptive” (the recommended setting, which automatically scales VRSS depending on the available graphics processing power).