Now that Touch is in the hands of a significant number of users, there are numerous reports of problems with tracking, especially on the right Touch, and Oculus confirms that they have already solved some.
It is not very well known why this happens, but we have read several cases of users who begin to suffer tracking problems in the right hand Touch after a certain time using the controllers. The problem is solved by simply restarting the Oculus software or removing the battery and putting it back on. During our analysis we did not suffer from this problem after about 10 hours of testing, although obviously they were not followed and we made pauses and changed games occasionally, and it could also be due to the fact that we were using a different version of the Oculus software. In any case, both on Reddit and on the Oculus forums there are many users who have problems after a certain time, and the community manager confirms that they have already solved some of them internally while continuing to work on others.
We are checking certain issues regarding tracking right now. Some we have been able to solve already, and others are still under investigation. It is still difficult to say which ones in particular, but the solutions are on the way.
The third camera has already begun to be distributed to users, so it is not ruled out that it may generate even more problems, since some users confirm that removing it works better for them. The setup with 3 cameras is undoubtedly delicate, since the USB bandwidth can be saturated if all the cameras and the Rift are connected to the same controller, and therefore Oculus recommends connecting at least one of the three cameras in USB 2.0 mode (the built-in extension takes care of this), so it seems that many users will still have to wait for some problems to be solved before fully enjoying their systems. Our third camera should arrive today, so we hope to do all kinds of tests throughout the week.