After a few months of drought, Oculus is updating the PC SDK again, making the leap to version 0.5 that uses the DLL model instead of static libraries as until now.
The advantages of this new model are important, now that Oculus can fix bugs and update the implementation of new features without the need to recompile applications like until now, and allows the API to evolve without breaking compatibility with applications by maintaining different versions of the DLLs, a model that Oculus will keep for at least two months for everyone to be able to upgrade to this new SDK. When the CV1 is released, the SDK will be updated to version 1.0 and the different versions of the API will be supported for longer periods of time. As announced, the support for DX9 has gone into deprecated mode to be removed in future versions, which they have already done with the support for DX10.
We can download the runtime and the DLL for Windows, Mac and Linux, in addition to the new integrations with Unity and Unreal Engine. Users who are not going to develop anything will only need the runtime.