Immersed in the development of the Quest version, the company shares that they will experiment to offer some more freedom in future content.
Polyarc Games, studio responsible for Moss, held an AMA (ask me anything) session on Reddit this week in which, as expected, they had to answer the question about when new content will arrive for Moss, as well as what these will be like. Without really revealing details about Moss’s long-awaited second book, the team commented that they have plans for both Quill (the protagonist of the game) and the world of Moss, although apparently they do not yet have an estimated date. “It’s hard to give a when yet, but we hope it doesn’t take us too long to share more about it,” they explained.
“We made prototypes of other enemy types, puzzles, more developed combat, and weapon progression that we didn’t include for different reasons. Quill’s capabilities, as well as those of the Reader, will continue to evolve. We will revisit all this work in the future for later books, ” they say.
As for possible mechanics for the second part, they claim that they were left with ideas that they could not implement initially and that could end up arriving in the future. Some of them are features such as Quill orienting his ears towards sound sources (including the PSVR microphone), being able to make holes in the ground to discover hidden paths or treasures, a crane to climb on, an enemy that serves as a temporary shield, as well as puzzles related to water, weapon progression and a greater development of combat. Another aspect to highlight is that they will experiment so that the experience is not so linear, something that would allow us to explore the world more to, for example, discover treasures.
The company also had compliments for Astro Bot, stating that they feel “super lucky” to be part of the PSVR package that includes their Moss game and the new Astro Bot, which they also point out is a “unique experience”.
Polyarc is currently working on the port of Moss for Oculus Quest, which will be one of the release titles coming out in spring 2019. In this sense, they commented that carrying out a quality adaptation will take them most of the time. Of course, in the case of making any improvements (such as the Spanish language and the multiple slots to save game that they introduced with the PC version), they will also implement it in the rest of platforms.
Will Book 2 arrive before the Quest version? In the coming months we will come out of doubt, as they hope to communicate news soon.