Sharing VR is a piece of additional software for SteamVR that allows an external user to comment on the VR user’s view in real time, which can be incredibly useful for helping new immersive virtual reality users. It’s so simple that every headset should have this feature.
If you’ve ever given someone a virtual reality demonstration — especially someone who isn’t familiar with games — you probably know how difficult it is to help them if they get confused when they find themselves in VR. All you have is a window showing what they see, but, in fact, without being able to point things out to them, it can be frustrating for both the user and the demonstrator to try to effectively communicate what needs to be done next.
Sharing VR aims to eliminate this communication gap by providing an overlay that allows an external user to comment on the view in the headset in real time.
The company behind the tool claims that Sharing VR works on top of any existing SteamVR application without the need for integration with it. The tool supports three different functions: hover, which allows the user to draw on top of the headset’s viewing area; the direction that allows the user to place a depth marker inside the headset’s viewing area; and orientation, which directs the headset user’s gaze and rotation, pointing to the edges of the headset’s view.
Obviously, this tool is designed to help users who have either not used VR before, or use it very rarely. This can be very useful for non-consumer applications, where VR is used as a visualization tool by a contractor who wants to demonstrate something to a client, while being able to communicate with him more easily outside of the headset. Or with virtual reality training apps for the first connection. Or for educational events, when the teacher wants to guide his students while remaining without a headset to continue observing the class.
No matter how useful Sharing VR is, the company charges 399 rubles per month for this functionality. And, of course, it is focused on enterprise applications and similar use cases, but it still seems a bit raw, especially considering that the company still considers this tool “in early access”.
One Steam user has already suggested that the company consider splitting the tool into two levels with a price difference — one for enterprise and one for personal use, which seems like a good compromise. The company says it plans to add more functionality to the Sharing VR tool over time, and at least seems to be considering the idea of different price levels.