The Japanese company registers an intellectual property intended to improve the local multiplayer experience by making use of more than one viewer.
Since the era of Magnavox Odyssey and the first Pong consoles, it has sought to offer the possibility of enjoying video games in company through the same system. In virtual reality, this is not so easy. There are a number of needs to be met that have not yet been polished by most. So few companies would dare to contemplate the headaches that this would entail.
However, Sony he has patented what looks like a peripheral intended for another player to acquire physical presence simultaneously. According to its design, the peripheral seems to respond to the concept of a omnidirectional sensor who would be in charge of following up on more than one participant per session and mapping the environment. The shape is reminiscent of a 360º camera, although it is obviously a sketch. As for tracking technology, the company already patented something similar to SteamVR tracking last year. In this case it seems that the sensor is placed in the center of the room.
The idea of investing in local multiplayer games in VR is not far-fetched considering the proliferation of arcades and attractions of this type that we experience. The amazing thing about this design is that the viewers would connect to the same console or terminal. Therefore, waiting for this implementation for PlayStation 4 seems a bit implausible, although we do not doubt that it is a matter of time until all we need to play locally with a friend is another viewer.