Strafe’s Kickstarter campaign has already exceeded $ 100,000 and now its creators offer us a small demo of what their support for virtual reality will be and let’s check how we adapt to the rhythm of this frenetic first-person shooter.
According to its creators, it is not a demo to use, but a gigantic empty room in which we can run and try to get dizzy. Here are the download links for Windows and Mac. In statements to Polygon, its creators could not have been more sincere when they say that we do not recommend Strafe as a first VR experience to anyone. We are creating a game aimed at skilled FPS gamers, not the generic VR audience.
Even so, they are preparing the game and the controls to adapt as best as possible to virtual reality, including separation of gaze and pointing and a minimalist HUD that interferes with the experience as little as possible. It is not, therefore, a game designed for virtual reality, but its creators will dedicate an important effort to make it work as well as possible in this environment.
The Kickstarter campaign has a week left and it seems complicated that it achieves its lofty goal, but it is still clear that they have attracted attention and lovers of old-school shooters hope that development can continue in one way or another.