The Couch Knights demo created with Unreal Engine 4 and that Oculus VR presented at the last GDC to show the possibilities of the DK2 is now available for download, since it is included in the latest update of the UE4 and a Reddit user has compiled and shared it with the community. Maybe Oculus will make it available later on its website, but the most impatient can already try it on the DK1.
In this demo we appear sitting in the living room of a house, and we control a small character dressed with a sword and a shield that we can move from a third person perspective throughout the room. In the version that we could see in the GDC the game was for two players, who faced their respective fighters against each other. In the version we have in hand we do not know if there will be any way to activate the multiplayer mode.
To run the demo, once unzipped we will have to go to the folder WindowsNoEditorCouchKnightsBinariesWin64 and run the CouchKnights file.exe (only for Windows 64-bit). To control the character we will use a gamepad or the WASD keys. With the space bar or the A button we will jump, and with Ctrl or the B button we will launch fireballs. The left and right mouse buttons are used to use the sword or cover yourself with the shield, as are the triggers on the gamepad.
Being a demo of UE4 it is possible that we have to have the redistributable package for Visual Studio 2013 installed from here. If at the start of the demo it does not appear in Oculus mode, try pressing ALT+Enter.
If the demo does not give us enough FPS, we can lower the quality by editing the Engine file.ini of WindowsNoEditorCouchKnightsSavedConfigWindowsNoEditor and changing bOverrideScreenPercentage=False to bOverrideScreenPercentage=True
The demo works perfectly with the DK1 and presumably it will also work with the DK2, although most likely without absolute positioning until they recompile it with the expected new version of the SDK. You can download it from here.