Arcades are the third type of companies with the highest turnover according to the XR Report prepared by The App Date and OARSIS.
The App and Telefónica Foundation, in collaboration with OARSISpresented yesterday the second edition of the XR Reportwhich on this occasion expands the study to cover all variants of extended reality. In the two years that have passed since the first report, the number of companies in Spain dedicated to RX has grown by 86.6%. 67% of them have invoiced less than€ 300,000, while 4.5% have managed to exceed € 3 million. Service companies, with a 41.4% share, have the highest turnover, followed by software companies (27.3%) and arcades (10.5%).
Categories of companies according to their turnover.
“After the boom of previous years comes the moment of consolidation of the sector. Those who thought that this sector was going to break all growth records were wrong, and those who now think that the sector is falling and that it is the end of the bubble are also wrong. The widespread reality has already shown that it brings real value, ” says Oscar Hormigos, CEO of The App Date.
In 2018, more than 62% have had up to 5 workers, and 14.3% were between 5 and 10, it being the intent of the majority (80%) continue to expand its staff over the next 12 months by hiring the most demanded profiles, such as programmers, developers and modelers and 3D artists. Face to face with the types of projects carried out, entertainment is put to the head with 16%, followed by marketing/advertising (15%), education (15%), tourism (14%), architecture/engineering/industry (12%), real estate (7%), health (7%), dissemination of technology (5%), services (5%) and social awareness (4%).
Increased billing volume per device.
75% of B2B companies have managed this year to have up to 20 projects of national clients (61.3%) and international (38.7%). To boost their work, 70% have received public and private funding of up to€ 100,000, 6% reaching an amount of more than € 2 million. The Report also suggests that the greatest strengths of B2C companies are their high technological capacity, the versatility of their products (applied to multiple sectors), their rapid capacity for innovation and the significant level of investment that large multinationals such as Google or Facebook are carrying out. However, as negative points they cite the high development costs, the level of risk and commitment on the part of entrepreneurs and the ignorance that still exists between consumers and customers.
The report concludes that mixed reality will be the key for companies that provide services, while VR will reign among companies that develop products. We can see the full report in the following link.