As a great one of our football said, but adapting it to virtual reality: optimize, optimize, optimize, optimize and optimize! That’s the key to getting the most out of the hardware, and it’s what Epic Games has done with Unreal Engine 4 to run Showdown at 60 fps on Morpheus.
The Epic Games Showdown demo is one of the most striking that Oculus has used to show Crescent Bay. In it, we move forward floating very slowly in a spectacular shootout that takes place in super slow motion mode. Unreal Engine 4 shows its beauty, but it was not easy for the demo to work at 90 frames per second on a GTX 980 at 2160×1200, the resolution of Crescent Bay. Now Epic Games has taken the plunge by getting the demo to work at 60 fps on a hardware that, on paper, is much inferior to the GTX 980: the PlayStation 4 console. And that is if Epic pretenede that Unreal Engine 4 is a motor of reference in the development of titles for Morpheus, is required to achieve a good performance on the Sony console, you will use your external hardware reprojection to convert those 60 fps to 120, and that certainly has to be something worth seeing, if it works as promised.
Morpheus is emerging more and more clearly as one of the great diffusers of virtual reality in the gamer community, since the high-end PCs that we are going to need for HTC Vive and Oculus Rift cannot compete in number against the millions of PS4 consoles distributed around the world. But let no one forget that in this we are all together, consoleros and peceros united by the desire for virtual reality to shake the world and enter through the big door, and what better showcase than the multimillion-dollar video game industry?