The patch 1.11 released at the beginning of the month does not seem to have solved the tracking problems suffered by many Oculus Touch users, who are now looking at version 1.12 hoping that the situation will improve.
The long-awaited version 1.11 of the Oculus software, which supposedly improved tracking in configurations with several sensors, does not seem to have solved the problems of users. Many of those who had a good performance now complain of problems such as changes in ground height, while those who suffered from jumps and inconsistent tracking have not seen their experience improved. Meanwhile, Oculus is still working to solve the bugs and Brendan Iribe comes to the fore to convey a message of reassurance to users increasingly frustrated by the so-called “experimental” 360º tracking modes. This is the comment he left on Reddit to respond to a user who had posted a video with his tracking problems:
Thanks for sharing. We are working on internal improvements to our software that we hope can resolve these issues. It is our number one priority for the next two updates, including 1.12, which will be available this month. We are determined to provide a solid and robust tracking and we appreciate your feedback.
A message very similar to that Nate Mitchell dropped in January, also in Reddit, and we hope that on this occasion, the results are more positive than those seen so far and away the label of “experimental” mode tracking in 360 ° Oculus, which insists that the problem is software-only and that it will not take long to solve it. It’s time to keep waiting, although the fact that he said that the next two improvements are aimed at improving tracking makes us think that 1.12 could still leave us halfway. We will get out of doubt in a few days.