Windlands is a well-known demo for Oculus Rift DK1 that the community really liked, and finally its creator has decided to release a game based on the mechanics of the demo: we will have to use a hook to jump from platform to platform and walk along narrow ledges. Its author has been inspired by classics such as Zelda or Shadow of the Colossus.
Windlands uses the Oculus Rift to make us feel like a superhero who performs huge jumps, swings in the air with a hook and walks along narrow ledges. Everything is based on movement, exploration and mastering our skills to make our way to an epic final battle. We will play as the last automaton created in a desperate attempt to fight the machines and conclude the war. The goal is to locate and destroy the source from which the golems get their power. Our adventure begins by choosing a destination. Each level is based on a different theme: the desert, underground, on an island in the air, in a ruined village, etc. Our goal is to explore the level and find the way to the boss of it. After defeating him, we will get an item as a reward for the final fight, a classic mechanic like few others. Once we have finished with the bosses of the levels, the collected objects will allow us to access the ultimate battle that will decide the fate of the world.
Basic mechanics
- Hook – They’re basically our arms… only they are about 30 meters tall
- Super Jump – After reaching a certain speed we will be able to jump great distances
- Jump from the Wall – We can use it to reach impossible heights by jumping from wall to wall
We can test the mechanics thanks to the playable demo in its two versions: one for Oculus Rift DK2 and the other for DK1 and monitor. The campaign ends on October 30 and from $20 we will get a copy of the game, which will be ready in May 2015. We have different tiers with different rewards, such as access to the soundtrack, the beta and the alpha of the game. The author intends to raise $ 14,000 and it is a fixed financing campaign, with which the money will be returned to us if the goal is not reached.