9.57% of the more than 600,000 users of the latest installment of the saga are playing it using PlayStation VR, a figure that is not bad at all considering that the game is on other platforms.
The statistics published by Capcom in ResidentEvil.net they are quite clear, and we can talk about reasonably good figures in terms of the use of virtual reality in this game. At the time of writing this news, there are 629,375 Resident Evil 7 players, which must be distributed among the three platforms on which it is available: PC, PlayStation 4 and Xbox One. Unfortunately have not released how many of these users play on a PlayStation 4, but if we take into account that a total of 60.240 users (nearly 10%) use PSVR, we could do some speculating: if we assume as certain reports that there are approximately twice PS4 Xbox One, you may distribute the players of Resident Evil 7 in the following manner: 60% on PS4, 30% on Xbox One and 10% in PC.
With these supposed amounts, which although they are far from accurate, perhaps they are not far from reality, we could infer that around 16% of PS4 players and Resident Evil 7 owners have PlayStation VR: just under 1 in 5 players. A figure that, in our opinion, is relatively good considering the short time that PlayStation VR has been on the market, the shortage of AAA titles available and, above all, that it is a device that costs approximately twice as much as the console itself (more if we add the camera and the Move).
It is obvious that for a developer, whether large or small, it is very difficult to justify a large investment in an exclusive virtual reality title, but we have already seen good examples such as Alien: Isolation, Doom 3 or Serious Sam that, without being designed for an HMD, have caused a real furor among players who use virtual reality devices… not to mention games based on a virtual cockpit such as driving, flight or space simulators. What do you think of these figures? Do you think that traditional developers will see in them an incentive to bet on developments, no longer specific to virtual reality, but at least compatible with both formats? Can the development of mixed titles for monitor and HMD be turned into a bridge towards exclusive virtual reality experiences, always more risky economically at this point?