A new tool that uses neural networks and artificial intelligence, can change the whole custom scene card Beat Saber. Beat Sage , released last week, can create their own Saber Beat from any song on YouTube or uploaded your MP3 file. C properly chosen song, it actually works stunningly well.
Of course you may think that tools such as Sage Beat that automatically generate the map for the rhythm game at best average and at worst bleak. They never work the way you hope, right? However, Beat Sage provides surprisingly good results when selected the correct type of music. It works better than any other comparative tools that exist today, and in some cases it generates custom maps that look more consistent and enjoyable than some of the earlier vr-community.
The catch is only that work well only certain types of music. As expected, most of the slow ballads or rock music will give strange (or boring) results. However, if you give Sage Beat pop track with very strong rhythm and an electronic tone, the results will be incredible. View some examples in the video below.
As you can see, the generated maps Beat Sage work great and play really interesting. Although sometimes a few hitches, maps are often reproduced in the same style and level of difficulty, and official tracks Beat Saber. It also has a special reason — the AI tool actually installs that generate, based on the levels Beat Saber, created by people, for example, on the official tracks. Here’s how the developers explain Beat the Sage is on his website:
Beat Sage uses two neural networks to map the audio file with the most likely level Beat Saber. These neural networks were trained on the levels Beat Saber, created by people. The first neural network is listening to audio and predicts at which points of time you want to place the blocks. Second, the neural network looks at predictable points in time and compares each time stamp with the unit type (for example, red up, blue down, red-up + blue-down).
These neural networks are the reason that the cards Beat Sage work so well, and at the same time, they manage to capture the essence and subtleties of mappings Beat Games.
This is the result of the work of Chris Donahue and Abhaya Agarwal, who is actively developing Sage Beat along with your day job. They emphasize that the tool is still in development, and the improvements will continue, although Beat Sage is already incredibly impressive.
In particular, the coming changes in AI are aimed at solving the problem of mappings that limit visibility or interfere with your flow, that could be a problem with the current tracks. At the moment, Beat Sage only supports standard mode, bombs and complexity from “Normal” to “Expert +”, but they plan to add more features (e.g., walls and regimes 90/360 degrees).
Although the tool is not perfect and doesn’t work with all styles of music, it still is absolutely the best generator tracks the AI, which is represented today. It produces levels that are similar in style to the official map Beat Saber. You can try Beat Sage with even more improvements to the AI, which will appear in the future.