The new BodyNav test unit maximizes comfort in Skyrim, Doom, Marvel Powers United and other popular VR games.
The independent R & D laboratory, MONKEYmedia, has announced the release of a toolkit for developers of its patented BodyNav ™ technology on Extended Reality Developer Kit (XDK) includes an OpenVR driver that allows game developers to experience the impact of body-based navigation on their existing products, without modifying code or adding hardware.
“BodyNav changes things,” said Eric Gould Bear, CEO of MONKEYmedia. “As a body-oriented designer, it’s been a big help that VR makes me feel bad. For me, vection is not an abstract concept, it is a heartbreaking reality. So I wanted this technology to be available to everyone who builds next-generation experiences.”
Motion sickness in RV is estimated to affect between 25 and 80 percent of the population and women up to four times more than men. This is a significant barrier for companies to adopt virtual, augmented and mixed reality, a market that is estimated to reach 105,000 million dollars in 2022.
According to Jay Samit, independent vice president of Deloitte, an American digital media innovator, ” solving motion sickness can give the industry the ability to finally look to a new horizon.” With BodyNav’s natural locomotion technology, instead of using a handheld controller to initiate movement through a virtual environment, the users ‘ tilt angle dictates the speed and direction of movement, reflecting the body’s vestibular system and natural center of gravity.
BodyNav not only minimizes dizziness, but independent usability research from the University of Nevada found that BodyNav is “easier, faster, more accurate, more enjoyable and offers a greater immersion presence” than using handheld drivers for locomotion. Tool BodyNav Test Drive it makes it easier for researchers to perform A/B tests on existing applications to measure the benefits of using body-based locomotion.
BodyNav Test Drive it has a 30-day trial version. Operating in Valve’s SteamVR environment, the input controller integrates seamlessly with a variety of existing games and applications for HTC Vive and Oculus Rift. Some of the games tested include ” Elder Scrolls V: Skyrim VR “(Bethesda Game Studios),” Doom VFR “(id Software) and” MARVEL Powers United VR ” (Oculus Studios and Sanzaru).