In VR with the Oculus Quest, the developers AR unable in the future to test their effects SparkAR.
Like the television and the tablet, application scenarios for VR and AR differ greatly, but both have a common display format and the motion capture: the content on 2D displays three-dimensional and spatial, and not flat, the user can freely move around it and look at it from different points of view.
For their own development platform AR SparkAR Facebook now uses this intersection and offers a AR player for effects SparkAR glasses VR Oculus Quest (2). This allows you to view 3D visualization, developed with the help SparkAR, in virtual reality.
According to Facebook, the test mode AR in VR is particularly suited for testing the performance of augmented reality in different spatial environments, such as in galleries or shopping Mall.
Developers can position themselves in different places in the given test scenarios and place the AR effect, for example, on a table or on the floor. In VR you can also simulate various types of display, such as a smartphone or tablet. The interaction occurs via the touch display of the screen as in real life.
SparkAR from right in VR
To start test mode SparkAR must be connected to the Quest 2 using USB or Wi-Fi. Then the effect of AR can be sent to Oculus Quest right from the app SparkAR one click.
VR glasses have to be in developer mode, which in turn requires a developer account with pre-registration. The developer mode for the Oculus Quest, you can activate the app for iOS or Android.
The filters of the person are not supported because the face, and it is logical, is hiding under the glasses VR. Besides disabled hand trackingand segmentation, MIC, video, network, native user interface Quest and the picker gallery.
For more information about test mode VR for the effects of AR can be found in the documentation SparkAR.
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