Squads and server performance are still the prominent issues, but they also work on post-launch content.
After having solved some of the problems with the squadrons of Firewall Zero Hour, First Contact Entertainment he has shared through a PlayStation blog post that they continue to listen to user feedback and work for “fix some bugs and improve the game“, although they remind us that this process takes time, as they have to submit each patch to quality control to ensure that no new issues arise.
Basically, the team continues to work on the same two issues that they already discussed shortly after launching the game, which are the following:
Form a squad with your comrades: We continue to evaluate and improve the way we control the squad. We are aware that players joining squads have had problems in the waiting area. We are working to find a solution to this problem.
Server performance: We currently use a peer to peer format, so please note that leaving a game early can affect all players. We’re trying to improve in-game messaging and looking for a way to avoid losing game progress (cryptocurrencies and experience points) that players suffer when this happens.
As for the aforementioned improvements of the game, they don’t share details about them, although it could be requests from the community, such as having more rounds in a game avoiding having to return to the waiting room after each one.
First Contact once again remembers that they are working to bring us additional new content and that there will be more news soon. Taking advantage of the occasion, they have also shared a guide of official tips for those who are just starting out.