A new company formed by veterans of sagas such as X-Wing, Crysis, Mechwarrior 2 and Homefront arrives. Impeller Studio has its sights set on virtual reality, relying on Autodesk’s Stingray engine.
Gamasutra’s interview with Coray Seifert, who worked for THQ and has titles such as Homefront and Frontlines: Fuel of War on his CV, reveals that Impeller Studios is made up of veteran developers, experts in online games. The team has been built around two video game designers: Jack Mamais, chief designer of Crysis, Far Cry and Mechwarrior 2: Mercenaries and David Wessman, screenwriter and head of gameplay of the X-Wing saga among others. Coray claims that today there is a viable market for independent developers, thanks to the radical transformation initiated by virtual reality. At Impeller Studios they are going to use Autodesk’s Stingray engine, with which they have already created a prototype for their first game and with which they are delighted. On their website we see that the Steam and Steam VR logos appear, so it seems clear which is going to be the chosen virtual reality platform.