I currently have Vive and PSVR, and honestly for what things I prefer the PSVR, although it is true that there is little about games on the PSVR and on the Vive little things are always coming out, that although many consider chorrijuegos, some are fine.
Evidently, the tracking is where they come out worse stops because it is very mediocre but as you see, I believe that price and quality are very good and for me it looks better than the Vive, the Vive is true that they have more resolution and probably the lenses have more clarity, but the effect of grid is very evident, in contrast, in the PSVR the effect of grid costs so much to see, and is not the same type of effect because I would dare to say that really have no effect rack but you can see the pixels, that is very different. I understand the effect of grating separation, black is seen between the pixels, which makes clearly shows a mesh of points, this as such does not exist in PSVR, you can see the pixels if you look closely very much, but they look next to each other, together, between them there is no separation black, with what for me has no screendoor but you can see the pixels because the screen resolution does not give more than if, until no screens 4K will be watching. I also believe that the type of pixels is different, since in the Lives they are round and therefore is more noticeable separation of black and PSVR gives the feeling that they are square, and together they have no separation and you can see the pixels but not the separation of black that makes that effect grid so evident in the Lives.
However, for me the experience is much better visually than in the vive and above without glare. The experience would be very similar to the Rift on a visual level. A very obvious example are the videos, despite the fact that the resolution is insufficient in any of the HMD’s that there are currently to watch movies, whoever has a Vive and a PSVR that tries a video on the Vive and a video on the PSVR will see that clearly on the PSVR it looks much better.
As to those who say that are blurry, NOT BLURRY, I have read a multitude of reviews on this and I have to say I don’t look blurry but that there is that graduarlas, I first looked fuzzy and the 3d didn’t see it well, because as has been stated many people there are that you adjust the IPD to correct blurring, and that the 3D fits our interpupillary distance, in addition to have lenses normal you have to find the point where you put them and measure the distance from the screen. If you take 20 minutes to graduate them they look good and without glare not like in the Rift and the Vive.
The problem of the PSVR are the experiences that many dizzy by turns, I think that Sony should have chosen a much better the games that I wanted for his glasses and explained that it should adapt well to the glasses to see it correctly, this coupled with the lack of catalogue of starting some games walk snugly resolution and youtubers sensational that have not had in your life a HMD and do not know that the problem is not really the helmet but the experiences, and the demos that are made in according to that site, which leave a lot to be desired… as for example in Mediamarkt, all this is causing it to be receiving bad publicity, which I do not think is deserved, although I think Sony also has much of the blame for not having taken more care according to aspects of its product to avoid bad publicity due to ignorance of technology.