Resolution is one of the most talked about features when it comes to improving current HMDs, but reaching levels that deceive the eye will take time.
Jason Paul, responsible for the virtual reality strategy of Nvidia, has announced in an interview with UploadVR, that in two decades we will be able to deceive our eyes so that the virtual is perceived real. Paul announced that one day he was doing calculations to know how many pixels it would be necessary to manage and map to achieve deceiving the eyes, in addition to the new GPU releases that would be coming, and concluded that it would take them about 20 years to reach resolutions that could match the human eye.
“Sight is a very different sense capable of detecting even the smallest inconsistencies in our perception. For VR to achieve a level of resolution that makes our eyes believe that the virtual world is actually real, we’re going to need another 20 years of GPU development,” explained Paul.
Nvidia is betting on virtual reality, not only with its graphics cards, but also with bets such as the VRWorks liberation that aims to help developers to make more of the hardware of users, with techniques such as the VR SLI or the Single Pass Stereo. Jason also adds that Nvidia is investigating complementary technologies that help reduce times significantly. One of the solutions, which could be a breakthrough in this field, is the foveated rendering, which thanks to eye tracking allows our teams to be able to move a higher resolution with the same hardware.