A few months ago nVidia presented the Maxwell architecture embodied in the GTX 970 and 980, announcing a series of features aimed at optimizing virtual reality experiences. It seems that we will have more information about this at the GDC.
Virtual reality is the next frontier of video games, and NVIDIA is breaking ground with the introduction of VR Direct, a set of hardware and software elements aimed at cutting graphics latency and speeding up stereo render performance. In this talk, we’ll show developers how they can use NVIDIA GPUs and VR Direct to enhance the experience on the Oculus Rift and other VR devices.
Since then we want to hear what they have to say, because since the announcement of Maxwell has been absolutely silent about it, especially something that you are interested in and a lot to the user, most enthusiastic (and well-heeled): the SLI mode for virtual reality in the two graphics cards are rendered in parallel, dealing with a left eye and another on the right, without an increase in the latency (which occur in the modes multiGPU current based on the sequential frames).