The goal of this new update is to facilitate integration for developers who create content for multiple platforms.
Oculus it recently launched on PC its new avatar system that improves fidelity, performance and quality. On this occasion they have announced the introduction of the cross-platform support of your avatar system, which is available with the release of PC SDK 1.28. This means that developers implementing the Oculus solution can now use the Avatar SDK with other VR platforms and viewers.
“You’ll be able to deploy a unified avatar system and engaging multiplayer experiences while minimizing costs and development time,” they explain.
The system supports queries for users ‘ avatars from any platform, which allows the application to access the options that Oculus users have configured, as well as offering external users a variety of avatars to choose from (at the moment 12). The plan is to add in the future also the possibility of configuration for the latter.
The company continues to work on offering more looks, expressions and customization options, including the ability to add content for avatars created by developers or to improve lip sync.
More information about cross-support can be found in the documentation and in the Unity example.