We have received a PrioVR campaign update with important news: the integration with Cyberith Virtualizer, the possible appearance of the control knobs and an impressive video in which we see how the player manages a powerful magician while using his hands to conjure all kinds of spells, a utility that surely more than one had crossed his mind before.
We’re going piecemeal. First of all, they show us to what extent the representation of our virtual avatar improves when PrioVR is used together with Cyberith Virtualizer. In addition to capturing the speed of our steps, with PrioVR all the movements of our body are reflected down to the last detail. There is no doubt that to achieve a true sense of presence this is a big step (never better said) in the right direction.
On the other hand, we loved this video in which we handle a magician who must stop a horde of invading goblins using spells, and nothing better than using our own arms and hands to conjure them: fireballs, lightning, teleportation, ice… a whole range of possibilities at our fingertips… again, never better said.
To finish, we leave you with the possible appearance of the PrioVR controls. At the moment they are nothing more than concepts and there is nothing definitive, but they look very stylized, small and functional. Introducing Serenity and Blaster.
Walkers and motion capture devices may be cumbersome, expensive and tedious, especially if we have to put on a special suit every time we want to play. But there is no denying that whoever is looking for the maximum sense of presence cannot expect to find her sitting in her chair with a pad in her hand. It’s a pity that Oculus does not support the game standing or in a walker with the first commercial version of the Rift, since the possibilities are huge and I’m sure it would give these companies a good boost, but it’s great to see that there is life beyond Oculus and people who also try to do things right, to the delight of our senses and anger of our pockets.