The Quake II VR mod has been updated to the Oculus SDK 0.4 and is already compatible with the DK2. At the moment its author considers it a preliminary and more or less experimental version, since the first version of this SDK has some problems with OpenGL, but from our tests it is a very solid and high-quality experience, given that it is an old engine that works very fluently on today’s hardware.
You can download this version here, it includes textures in high definition and the audio tracks in OGG format, although we will need the PAK files of the original Quake II and, if we wish, the expansions, which also work. It is highly recommended to adjust the movement speed, as by default it is too fast and can cause discomfort. There is an option to disable the always run option, and through these commands we can refine it even more:
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- m_pitch allows to modify the vertical mouse speed
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- m_yaw allows to modify the horizontal speed of the mouse
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- cl_forwardspeed allows to change the maximum speed of forward/backward movement
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- cl_sidespeed allows to change the maximum speed of movement to the sides
The menus are perfectly adapted and we see them floating before us on a perfectly legible virtual screen on the DK2 (not so much on the DK1). The mod allows you to adjust absolutely all the parameters of the DK2, being able to connect and disconnect features at will to check the difference: absolute positioning, low persistence, correction of the bleeding effect… It is a real joy, for example, to be able to check the difference between using low persistence or not. The performance of the mod is very good, we have tested on a state-of-the-art high-end graphics and the game perfectly maintains 75 fps with antialiasing by 4x supersampling.