Tetsuya Mizuguchi, CEO of Enhance Games, has confirmed that Rez Infinite will render at the native resolution of PlayStation VR thanks to the extra power of the new Sony console.
This Thursday the PlayStation 4 Pro goes on sale, and those games that want to get more performance out of the new hardware will have to be updated for it. Sony has been detailing throughout these weeks what the PS4 Pro support of several titles without virtual reality will consist of, but this time it has been the turn of Rez Infinite, a PlayStation VR compatible title.
Enhance Games CEO Tetsuya Mizuguchi has commented that Rez Infinite on PlayStation VR will look better with PlayStation 4 Pro. Specifically, the image it will render for the HMD will have a resolution of 1920×1080 instead of the 1440×810 that the standard PS4 version produces. Although finally PlayStation VR in both cases shows an image of 1920×1080, its native resolution, but in the case of the standard version a scaling is performed from the lower resolution to the native one, which causes a blurring of the image.
Scaling is a fairly widespread technique that, applied to a traditional monitor, can become more unnoticed, but in virtual reality it is something that jumps out at you quickly. Thanks to rendering at 1080p, we will be able to appreciate a clearer image both at near and far distances.