We have received a new campaign update from Sixense, which this time talks about the SDK and shows us some videos with STEM and the Oculus Rift DK2. We see tests as varied as a construction game in which we place some blocks on top of others, a shooting gallery and a practice area with Star Wars lightsabers.
The Sixense SDK will facilitate the task of integration in different environments such as Unity, Unreal Engine, CryEngine and Source. In the variety is the taste and it seems that Sixense is clearly betting on diversifying its offer and giving native support in all known engines. Some of the features of the SixenseVR SDK are:
- Tracking legs, arms, torso and physical proportions. We can place STEM controllers or STEM Packs wherever we want to experiment with different types of interaction using our whole body or even other types of controllers.
- Control panel to adjust the user’s avatar. If the application designer allows it, users will be able to use their body and its real proportions in their virtual avatar, so that it looks as much as possible like the user himself, which will facilitate the feeling of presence.
- Interactions with both hands with different types of virtual objects.
- Bidirectional collisions with the environment, thanks to which other objects will be able to affect the virtual body.
- Support for multiple users. A simple interface will allow synchronizing the user’s body in a network, allowing face-to-face interactions through a simple body language between users who are in different places.
Without further ado, we leave you with the videos that we have mentioned above.
https://www.youtube.com/watch?v=1b1ycwQIG7c