Last Friday, version 0.9.2 of Arena Commander was released and we still have no sign of support for Oculus Rift DK2. Meanwhile, Cloud Imperium Games continues to show its progress and this time it has come to the turn of the FPS module, something in which the CryEngine engine moves like a fish in water. Space simulator and first-person shooter, all in Star Citizen.
One of the Star Citizen programmers, author of The Matrix VR demo, has commented on the enormous challenge of making a first-person shooter that works well on the Rift, given the problems that many people suffer in frenetic shooters in virtual reality. It reminds us that Star Citizen is not a game designed and designed exclusively for virtual reality, but a title compatible with virtual reality, and therefore they must achieve a certain balance between the experience we enjoy in the Rift and on the monitor. In fact, they plan to keep the option to activate and deactivate the virtual reality mode by pressing a key in case there are certain parts of the game that we feel like playing on the monitor or in virtual reality without having to restart it or enter an options menu.
Unfortunately, they still don’t give us a specific or approximate date for DK2 support, so it’s time to keep waiting before walking around our hangar again or fighting in Arena Commander in virtual reality.