Ignibit’s free-moving PvP multiplayer and advanced collision system will support Rift, Vive and PSVR.
Ignibit he has announced that the launch of his multiplayer tactical shooter is approaching Zero Killed, which will reach Rift and Live in September and a PSVR in 2019, thus receiving this last platform an alternative similar, in theory, to what Firewall Zero Hour will offer us.
Zero Killed is a multiplayer game with a strong cooperative component involving 8 players divided into two teams. We will have available 10 characters, each with its personality, accessories, equipment and advantages, 4 game modes (data theft, domination, hunting and tournament) and three scenarios (nuclear, suburbs and sewers).
To move around the virtual world, we will have free movement that includes the possibility of sprinting, climbing stairs and using zip lines. Some of the accessories available will be mines, radars, explosives, handheld cameras and grenades, which we can collect from the ground to re-launch enemies. In this sense, the accessories can also be shared with colleagues, thus allowing to offer chargers. Weapons will emulate real physics with their damage model and obstacle penetration power. Another of the options that stand out are destructible environments, although they only give the example of neutralizing the doors.
We have more information on their Steam page.