BlackTale continues to work on the early access of its title, which this time introduces changes to offer more realistic combat.
Tales of Glory, the medieval combat game of BlackTale Games, has received a new update for the base title and demo that improves the engine and physics, thus achieving a better overall gameplay experience, plus that units no longer “pile up” during combat, collisions are more realistic and the AI “path finding” is done more correctly. We can consult the complete list of changes introduced in this link.
As usual, they have published a trailer that illustrates what the experience is like now:
Among the different additives, which affect the movement of the avatar (jumping, running, etc), the combat options (possibility to behead the enemies, grab the shoulder, launch weapons, take the arrows used, do damage with the shield, etc) and groups (new quick menu, etc), also comes the game mode to hold a position and ambush the convoy. In turn, the infiltration is updated with a new mission.
The BlackTale team still has many features to implement, as we can see in their roadmap, one of them being the multiplayer option.