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The economic potential for virtual and augmented reality is increasing – Human Resources Management

admin by admin
January 28, 2022
in IT news
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The economic potential for virtual and augmented reality is increasing – Human Resources Management
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Areas and industries that are particularly affected by
Virtual and augmented reality applications
will benefit:

  • Thanks to AR and VR technologies, the development of products and
    Services are facilitated and thus contribute with an increase of 359
    Billions of US dollars in global GDP. Companies are represented by AR and
    VR is able to work together in virtual environments – which is a lot
    Saves time and money.
  • In the global healthcare sector, AR and VR technologies of the
    According to the analysis, for an increase in GDP in the amount of 351 billion
    U.S. dollar worries. Virtual reality is already being used in the
    Training of doctors used to get you up close to surgeries
    to participate without you being in the operating room yourself.
  • The use of augmented and virtual reality in the field of
    Further education and development will cost around 294 billion US dollars to
    contribute to global GDP. For example, AR and VR can be very
    create realistic training scenarios without risks.
  • VR and AR offer the opportunity to improve efficiency, productivity and
    Improve the accuracy of employees and processes. The potential
    in this area, the PwC experts estimate that by 2030 there will be around 275
    Billions of US dollars. Engineers can use an AR interface
    for example, receive information in real time to quickly troubleshoot problems
    identify and carry out repairs quickly.
  • In the field of gaming, many people are already familiar with virtual and
    augmented reality came into contact. Also in the trade, the
    Technology has great potential, for example in the form of virtual
    Changing rooms or applications that allow users to see before buying
    how a piece of furniture would look in your home. For the
    the entire retail and consumer goods industry means VR/AR applications
    Potential of 204 billion US dollars.

Focus on pilot projects and business-critical problems

From the point of view of PwC analysts, it makes sense to focus on the solution
to focus on business-critical problems, such as the improvement of
Safety, the reduction of costs or the acceleration of the
Product development. It is particularly important that the users of the
To bring applications to the center and create a positive, seamless
To create user experience.

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