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The number of virtual reality companies grew by 40% in 2016

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April 25, 2022
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The number of virtual reality companies grew by 40% in 2016
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The Venture Reality Fund has published the current state of the ecosystem of companies dedicated to virtual reality where the recent arrival of new manufacturers of HMDs and content companies stands out.

The companies dedicated to virtual reality continue to increase year after year and this is confirmed by Marco Demiroz, co-founder of The Venture Reality Fund, in a new study they have published on the current panorama in this first quarter of 2017. Demiroz highlights that the virtual reality market has grown by 40% in the last year and that the area of greatest growth has been that of content creation companies, as he told VentureBeat. This study gives us an overview of those companies that decide to continue, but there are many more that exist or are emerging, not only internationally but also in Spain.

Companies dedicated to video games and entertainment have almost doubled, and other areas such as education, industry, health and journalism have experienced healthy growth, achieving some of these startups solid funding rounds. “Even with a relatively slow start for VR headset sales, some indie studios generated solid revenues to move from sustainability to profitability,” Demiroz commented. “Traditional venture capital firms have also launched to bet on the creation of VR content, and the main gaming companies in Asia have adopted VR, devoting more resources.”

The study ends by highlighting the movement that has been in 3D audio with the entry of Korea GAudio and the purchase of Impulsonic by Valve, and concludes by highlighting that the price drop and the business focus, could be a big push to bring virtual reality to the masses. We can see in this forum topic the evolution of this ecosystem.

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