While the backers of the Kickstarter campaign continue to receive the Omni units, Virtuix has already published the SDK for Unity and Unreal Engine that allows native support to this walker.
It seems that everything is going from strength to strength in Virtuix. The pilot run launched this summer has ended and shipments of the units considered final have already begun while they continue to progressively increase production. In fact, some North American kickstarters have received their unit just a few days ago, and we hope that international shipments will begin soon. Meanwhile, Virtuix has already released the SDK for Unity and Unreal Engine on its new Resource Center for developers, where there is also available demo example to integrate the native support in the projects and to take advantage of the advanced features of your software beyond the mere emulation of the analog controller is available by default, and thanks to it we can decoupling the gaze from the movement and walking in one direction while looking at another, or reflecting with total precision the movement of our feet in the experience. World War Toons de Reload Studios is one of the first games that has already integrated the Virtuix SDK into its development.
On the other hand, the demand of the Omni has forced them to halting new sales on their website until they manage to reach a good manufacturing pace and serve all the units that they still have pending, both from the kickstarters and from those who made the pre-purchase on the web after finishing the crowdfunding campaign. According to Virtuix, they will need several months for this, so for now it will be necessary to wait to get a new unit. How will the Omni work when moving in front of the room scale? Will it become a real alternative to the hated boundaries of the chaperone and teleportation? Will we be forced to “learn to walk” again with this peculiar system? We’re anxious to find out.