The community does not stop contributing its grain of sand to make life easier for virtual reality users, this time it is a tool that helps us manage some details of our Rift.
Oculus TrayTool starts automatically with our system and enables us a series of options that can be extremely useful if we have problems with the USB ports (camera disconnections for example) and also allows us to create profiles that allow us to force different levels of supersampling for each virtual reality application that we have installed.
In addition to changing the computer plan and deactivating the selective USB sleep (some users with USB problems have obtained a great result with this) it also includes some specific settings for USB 3.0 cards based on the Fresco Logic chip, one of those recommended by Oculus, whose result is being irregular for some users. But to our knowledge, the most interesting thing about this Oculus TrayTools is the possibility to create profiles that automatically apply a level of antialiasing by supersampling to each application, something which will please those users whose graphics card is well above the minimum requirements for Oculus. Although fortunately more and more games include the option to modify it from their configuration menu, there are many virtual reality applications that use very conservative levels, something that we can solve thanks to this tool. Finally, we can also activate and deactivate the Asynchronous Space Warp, which can be very useful if we want to check how far we can force the level of detail of a game without triggering the Oculus frames per second control.
This tool bases its actions on modifying certain registry keys, as well as calling the Oculus debugging tool to set the pixel density per screen. Its author has detailed everything he does in a complete thread on the Oculus forum. We can download Oculus TrayTool directly at this link.