Unreal Engine 4.25, released this week, has brought many improvements in the functionality of the XR engine. 2 HoloLens and Magic Leap have attracted the most attention, including the addition of Spatial Anchors Azure, cross-platform system created by Microsoft that allows you to share advanced space on different devices.
Unreal Engine is one of the most popular game engines to create content XR. Each new release brings improvements in features of the engine of the XR with new features and bug fixes. This week was released the Unreal Engine 4.25 with many improvements, especially for 2 HoloLens and Magic Leap.
Epic Games says that Unreal Engine is now offering ready support for HoloLens 2. This happens after a number of bug fixes and new features now supported in the engine, including Microsoft Spatial Audio, remoting applications with packaged applications UE, capture mixed reality, and the beta version of spatial references Azure.
Spatial Anchors Azure is a cloud — based Microsoft system that allows AR-devices to recognize a discrete location in real-time between sessions, and also synchronize and distribute the location of spatial content between devices for enterprise applications.
Magic Leap has also received a number of improvements to simplify development in Unreal Engine 4.25, including the ability to configure common world with new features Magic Leap SDK, such as GameMode, player controller and the gamestate is. Epic also reported that it improved AugmentedReality interface to simplify the migration of AR-projects on the basis of smartphones in Magic Leap.
As for virtual reality, Unreal Engine 4.25 has a number of bug fixes and crashes, and also updates the SDK.
Oculus OVRPlugin was updated to version 1.45 along with updating the Oculus Audio, which adds support for ARM64 in the Quest. SteamVR was updated to version 1.5.17 and was updated SteamAudio, positional audio Valve, now with support for high-quality stereo layers and dynamic geometry.
For more details, read the release notes Unreal Engine 4.25.
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