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(UPDATED) Recreate the P. T. experience in virtual reality

admin by admin
November 8, 2021
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(UPDATED) Recreate the P. T. experience in virtual reality
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A follower of the original Hideo Kojima and Konami title creates the VR support experience from scratch.

UPGRADE:

Unreal PT has received an update that fixes many of the bugs that the community was reporting, including those related to virtual reality, although Gordello says that he has not been able to test these changes personally and that it will be the last update he releases.

List of changes introduced in VR support:

  • Added options at the beginning of the game to choose if we want VR and motion controllers.
  • The left motion controller can now be used to control the flashlight.
  • The grip button on the left controller no longer engages in head position or rotation.
  • Removed fisheye distortion effect.
  • Fixed the bug where the first door did not open correctly.
  • The player’s avatar is no longer visible.
  • Motion controls are no longer disabled just before the last loop.
  • The game should now be fully playable until the end.
  • There is now a red dot where the player’s head should be when using scopes with absolute positioning as Vive.
  • The flashlight is not displayed until it is picked up (or turned on).

ORIGINAL NEWS (04/01/2019):

Radius Gordello he has recreated Hideo Kojima’s P. T. psychological horror experience in virtual reality. Unreal PT, work that began in April of last year and that has taken him more than 9 months to create from scratch everything necessary (textures, models, animations, etc.), tries to bring us closer to the atmosphere and gameplay of the original title that landed on the Sony platform in 2014.

https://www.youtube.com/watch?v=5rzYuotjec4

Unreal PT has graphical options to adjust its performance, and is compatible with PC VR viewers such as Rift and Vive, in addition to having support for motion controllers, gamepad and keyboard and mouse. Gordello warns that the VR experience (can also be played without a viewfinder) can be strong for those more sensitive to dizziness.

Regarding its gameplay and differences with P. T., he comments on the following:

The game is almost identical to the original. The biggest difference is that the ending has been slightly changed to make it more consistent. The controls are explained as the game progresses, but if you get stuck at some point I have included two text files in the home directory, one with the controls and the other with a guide on how to finish the game.

We can download Unreal PT (633 MB) for free through its page itch.io.

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