Khronos Group, responsible for the OpenGL API, are preparing a new API called glNext, designed to take full advantage of the capabilities of Modernaus and GPUs. This API will be presented by Valve at GDC 2015.
According to the description of the talk, glNext will be the choice of developers who need maximum performance in their applications. This API will be cross-platform and Valve will show demos of applications running on hardware with glNext drivers. And it seems that it will have the support not only of Valve, but also of Epic Games, EA (specifically the Frostbite engine team), Unity and Oxide Games, all of whom will intervene in the same:
Johan Andersson / Technical Fellow, Electronic Arts, Frostbite Engine Team (appears in the credits of some OpenGL extensions)
Pierre-Loup Griffais / Developer, Valve Software (formerly of nVidia)
John McDonald / Developer, Valve Software (formerly of nVidia)
Niklas Smedberg / Senior Engine Programmer, Epic Games
Dan Baker | Graphics Architect, Oxide Games
Aras Pranckevicius | Graphics Architect, Unity Technologies
It seems that after the arrival of Mantle and the imminent appearance of DirectX 12, the Khronos Group also wants to offer a high-performance API to Modernaus. Since the talk will be carried out by Valve, it is to be expected that they will announce that there will be support for it on SteamOS. It seems to us to be very good news that new options are coming that allow the power of current graphics cards to be squeezed to the maximum with minimal latency, both critical requirements to enjoy great virtual reality experiences.