VRB News
Virtual Reality Brisbane
  • Home
  • About us
  • IT news
  • Tech
  • World
  • Contact
No Result
View All Result
  • Home
  • About us
  • IT news
  • Tech
  • World
  • Contact
No Result
View All Result
No Result
View All Result
Home IT news

“Half-Life: Alyx” adds nearly 1 million users VR in Steam

admin by admin
August 17, 2020
in IT news
0
“Half-Life: Alyx” adds nearly 1 million users VR in Steam
0
SHARES
12
VIEWS
Share on FacebookShare on Twitter

Launch Half-Life: Alyx provoked (in a good way) about 1 million additional monthly connected VR-set for April 2020, a leap which almost tripled the previous largest monthly increase.

 

Every month, Valve collects information from users of Steam, to determine some basic statistics about the hardware and software used by users of the platform and learn how it changes over time, the use of VR headsets.

 

Recent survey data Steam is first case when we see the effect of Half-Life: Alyx in numbers; although the game was launched in late March, Valve announced that most survey data are collected at the beginning of each month, so the impact of the launch of the game was not really solved until now.

 

The data represent the number of VR headsets that are connected to Steam for this month, so for clarity we will call the resulting figure “monthly connected headsets”; it is the closest official rate among “active users of virtual reality” in Steam, although it cannot take into account the headset that were connected during a particular month, but was not used.

 

Launch Half-Life: Alyx brought the biggest leap in the history of the monthly connected VR headsets on Steam.

 

Monthly connected VR headset at Steam

 

The latest data for April shows that during the month of 1.91% of all Steam users connected to your PC with a virtual headset. It is definitely an all-time high and the biggest jump in one month, almost three times the previous record in December and January during the holiday season 2019-2020

 

 

For comparison, the Steam from the connected virtual headsets occur approximately twice as often as Linux users, and about twice less than the Mac OS.

 

 

Although the data Valve is useful to determine which headset is most popular in Steam, the trend of using headsets with monthly connection has always been confusing, because the data is presented solely in the percentage of Steam users, which in itself is not static and is constantly fluctuating figure.

 

Based on this model, based on historical data research, along with official data points directly from Valve and Steam, in April, has added about 950 000 connected VR headsets compared to the previous month, in total about 2.7 million sets. This is the largest total number and largest jump in the history data.

 

 

To be clear, the increase set for 950 000 is not necessarily a new headset. The difference between the new headsets and those that just previously were not connected during the previous month, unknown.

 

Of course, it was expected that Half-Life Alyx will lead to a certain jump. The question is: how many of these added monthly set will remain after this jump? Likely to expect the next data point will fall compared to April, but will be interesting to see what part of the jump is to take a more long-term perspective.

 

The share of different VR headsets in Steam

 

With regard to the shares set in the Steam, then the largest of which added in a proportion in April became the Oculus Quest. Although this is a standalone headset, with Oculus Link , it can optionally connect to a PC and will work the same as the PC VR headset. It is obvious that Half-Life: Alyx was the main reason why many owners of Quest connected my headset to Steam, which led to the increase in the share of Quest to 6.03% ( + 3,14% ) set in Steam.

 

 

Interestingly, the latest Oculus headset for PC, Rift’s, fell to 21.95% ( -5,08% ), which is a significant change that indicates that a large proportion of users of Rift’s already using SteamVR, leaving less room for relative growth compared to the old headsets such as the Rift level 16,60% ( + 1,04% ) and WMR on the level of 8.54% ( + 0,26% ), which is more likely to be pulled out of the wardrobe and used for Half-Life: Alyx.

 

Speaking of Valve Index, the headset of the company in April made up of 11.94% (+ 1,00% ), which makes Valve the third largest provider of headsets to Steam in less than a year after launch.

 

However, Oculus and Samsung continue to dominate Steam and Valve and WMR are farther away on the 3rd and 4th place.

 

 

As before, it is worth noting that the Steam survey gives us a view of only those headsets, which are connected to Steam. This means that it does not account for some of the users of Rift that do not use Steam and other large headsets like the PlayStation VR and offline Quest.

 

Source

Previous Post

Audio Trip comes on the Oculus Quest to create custom levels

Next Post

Sony has released a study about the new VR controllers with tracking fingers

admin

admin

Related Posts

How to Grow a YouTube Channel with ScaleLab
IT news

How to Grow a YouTube Channel with ScaleLab: Effective Strategies for Creators

February 4, 2025
Sticker mockups
IT news

Sticker mockups: how to visualize your ideas professionally and efficiently

January 13, 2025
Ways to Get Free Senegal Proxies for Work and Surfing
IT news

Ways to Get Free Senegal Proxies for Work and Surfing

December 24, 2024
Crypto Betting Frontiers
IT news

Crypto Betting Frontiers: The 2025 Landscape

December 6, 2024
iGaming Marketing Trends for 2025
IT news

iGaming Marketing Trends for 2025: Adapting to a Rapidly Changing Landscape

December 5, 2024
Next Post
Sony has released a study about the new VR controllers with tracking fingers

Sony has released a study about the new VR controllers with tracking fingers

Premium Content

Modernization of the media in 2016: the main vectors of development

Modernization of the media in 2016: the main vectors of development

July 11, 2020
NFT Vermietung: der nächste große Trend im Blockchain Gaming?

NFT Rental: the next big trend in Blockchain Gaming?

June 20, 2022
Open America in the Digital Monkey! Or rather, the secrets of creating a successful website

Open America in the Digital Monkey! Or rather, the secrets of creating a successful website

July 8, 2020

Browse by Category

  • Games
  • IT news
  • Tech
  • World

VRB News is ready to cooperate with webmasters and content creators. Send an email to info@virtualrealitybrisbane.com

Categories

  • Games
  • IT news
  • Tech
  • World

Recent Posts

  • How to Grow a YouTube Channel with ScaleLab: Effective Strategies for Creators
  • Sticker mockups: how to visualize your ideas professionally and efficiently
  • Ways to Get Free Senegal Proxies for Work and Surfing

© 2023 - The project has been developed ServReality

No Result
View All Result
  • Home
  • About us
  • IT news
  • Tech
  • World
  • Contact

© 2023 - The project has been developed ServReality

Are you sure want to unlock this post?
Unlock left : 0
Are you sure want to cancel subscription?