The long-awaited remake of the 1998 classic will not receive any updates or modes with virtual reality support at the moment.
Producers Tsuyoshi Kanda and Yoshiaki Hirabayashi from Capcom they have shared in an interview with the Daily Star the reasons why the remake of Resident Evil 2 it will not have virtual reality support. The main reason is what we already sensed after seeing the trailer they showed during E3: the perspective of the camera, and is that unlike Resident Evil 7 which was in the first person, the remake is in third and places the camera over the shoulder of the character.
“We’re not thinking about VR support currently, since the camera perspective and over-the-shoulder option could mean that VR isn’t the best way to present the game.”
Both also pointed out that unlike Resident Evil 7, in this case the VR does not match the vision they have for the game, so their words suggest that at the moment there is no possibility that the support will arrive in the future through an update, or somehow compatible that offers a part.
Is that reason enough? The truth is that the genre in third person has given many successes in the field of virtual reality, and one of the most recent we have with Moss by Polyarc, although in the case of this remake the camera is anchored to the shoulder of the character, moving as we move the character with the gamepad.
Kanda and Hirabayashi end up joking about the first-person perspective of the rat in the trailer, a scene that initially caused us to think it would be compatible with PSVR.