Huge Robot has launched a demo to test its locomotion system that will allow us to walk, run and climb in a more comfortable way.
The new locomotion system, developed by Huge Robot, it aims to be a more immersive way of moving around virtual worlds than the well-known techniques that developers usually use such as the teleportation system or the well-known Onward type method. Freedom Locomotion VR it will try to make us feel that we are really running or climbing a surface. In the demo we can try three types of movements through different levels and terrains where we will find from relaxing open spaces to a rocky mountain trail. In turn, we will have weapons and swords at our disposal to assess the viability of the system when interacting with various objects.
The three types of movement available are:
- CAOTS (Controller Assisted On The Spot) is an immersive solution of displacement on the same position that is easy and intuitive to use, and is designed to reduce dizziness in most cases. It combines the direction of the controller and the touchpad to determine the direction of travel.
- Dash Step it is an alternative to the previous method, based on performing small teleportations that basically imitate the action of taking a step, thus also trying to reduce possible dizziness.
- Blink Step it’s like Dash Step, but without us seeing the displacement as in other common teleportation solutions, although maintaining all of the above. It is the method that should produce the most comfort for most users.
Among the author’s future plans, there is first the task of correcting bugs, and creating a version for Oculus Rift, since he recommends not trying it yet with said device because it is not going quite right. It also discusses the possibility of offering a plugin for other developers, and the creation of a small game that I make use of the system. The demo can be downloaded from the following link.