VRB News
Virtual Reality Brisbane
  • Home
  • About us
  • IT news
  • Tech
  • World
  • Contact
No Result
View All Result
  • Home
  • About us
  • IT news
  • Tech
  • World
  • Contact
No Result
View All Result
No Result
View All Result
Home IT news

Facebook publishes new study of Hyper-realistic virtual avatars

admin by admin
May 15, 2021
in IT news
0
Facebook publishes new study of Hyper-realistic virtual avatars
0
SHARES
147
VIEWS
Share on FacebookShare on Twitter

Facebook Reality Labs has published a detailed study of the method of creating hyper-realistic virtual avatars in real time, detailing previous work that the company calls “Codec Avatars”.

 

Facebook Reality Labs has created a system that can animate virtual avatars in real time with unprecedented accuracy thanks to its compact hardware. With just three standard cameras in the headset that capture the user’s eyes and mouth, the system is able to more accurately display the nuances of complex facial gestures of a particular person than previous methods.

 

 

The point of the study is not only to attach the cameras to the headset, but also to the “technical magic” underlying the use of incoming images for a virtual representation of the user.

 

The solution relies heavily on machine learning and computer vision. “Our system works in real time and with a wide range of expressions, including puffed cheeks, lip biting, tongue movement, and details such as wrinkles that are difficult to accurately reproduce with previous methods,” says one of the authors.

 

Facebook Reality Labs has published a technical video summary of the work for SIGGRAPH 2019:

 

 

The group has also published its full research paper, which delves even deeper into the system’s methodology. Work titled“Face animation using Virtual Reality using Multiview Image Translation” was published in ACM Transactions on Graphics. The authors of the article are Shi-En Wei, Jason Saragih, Thomas Simon, Adam W. Harley, Steven Lombardi, Michal Perdock, Alexander Hyips, Dawei Wang, Hernan Badino, Yazer Sheikh.

 

(a) A Training headset with nine cameras. (b) Tracking headset with three cameras; the camera positions used for the training headset are circled in red. 

 

 

 

The document explains how the project involved the creation of two separate experimental headsets, the “Training” headset and the “Tracking”headset.

The training headset has a higher volume and uses nine cameras that allow it to capture a wider range of views of the subject’s face and eyes. This makes it easier to find a “match” between the input images and the user’s previously captured digital scan (deciding which parts of the input images represent which parts of the avatar). The document states that this process is “automatically detected by self-translating multi-view images, which does not require manual annotations or unambiguous matching between domains.”

 

Once the match is established, you can use a more compact “Tracking”headset. The alignment of the three cameras reflects three of the nine cameras on the Training headset. The views of these three cameras are better understood thanks to the data collected from the Training headset, which allows the input to accurately control the avatar animation.

 

The paper focuses on the accuracy of the system. The previous methods produce a realistic result, but the accuracy of the user’s actual face compared to the representation is impaired in key areas, especially with extreme expressions and the relationship between what the eyes do and what the mouth does.

 

 

As impressive as this approach is, it still faces serious challenges to the development of the technology. Relying on both a detailed pre – scan of the user and the initial need to use the “Training” headset will require something similar to the” scan centers ” where users can go to scan and train their avatar. Until VR becomes a significant socializing part of society, it is unlikely that such centers will be viable. However, advanced sensing technologies and continuous improvements in building automatic correspondence at the peak of this work may eventually lead to the viability of this process in the home. The question remains: when will this happen…?

 

Previous Post

Comparison of Vive Focus 3 and Oculus Quest 2

Next Post

Huawei announces “Cyberverse” and HarmonyOS

admin

admin

Related Posts

How to Grow a YouTube Channel with ScaleLab
IT news

How to Grow a YouTube Channel with ScaleLab: Effective Strategies for Creators

February 4, 2025
Sticker mockups
IT news

Sticker mockups: how to visualize your ideas professionally and efficiently

January 13, 2025
Ways to Get Free Senegal Proxies for Work and Surfing
IT news

Ways to Get Free Senegal Proxies for Work and Surfing

December 24, 2024
Crypto Betting Frontiers
IT news

Crypto Betting Frontiers: The 2025 Landscape

December 6, 2024
iGaming Marketing Trends for 2025
IT news

iGaming Marketing Trends for 2025: Adapting to a Rapidly Changing Landscape

December 5, 2024
Next Post
Huawei announces “Cyberverse” and HarmonyOS

Huawei announces "Cyberverse" and HarmonyOS

Premium Content

Sixense STEM, waiting for the plastics to start the assembly

Sixense STEM, waiting for the plastics to start the assembly

May 11, 2022
Bitcoin (BTC) prevents new losses, but latent crash risk remains

Bitcoin (BTC) prevents new losses, but latent crash risk remains

June 23, 2022
Play Onward, OrbusVR and Echo Combat for free this weekend

Play Onward, OrbusVR and Echo Combat for free this weekend

February 19, 2022

Browse by Category

  • Games
  • IT news
  • Tech
  • World

VRB News is ready to cooperate with webmasters and content creators. Send an email to info@virtualrealitybrisbane.com

Categories

  • Games
  • IT news
  • Tech
  • World

Recent Posts

  • How to Grow a YouTube Channel with ScaleLab: Effective Strategies for Creators
  • Sticker mockups: how to visualize your ideas professionally and efficiently
  • Ways to Get Free Senegal Proxies for Work and Surfing

© 2023 - The project has been developed ServReality

No Result
View All Result
  • Home
  • About us
  • IT news
  • Tech
  • World
  • Contact

© 2023 - The project has been developed ServReality

Are you sure want to unlock this post?
Unlock left : 0
Are you sure want to cancel subscription?