Vive Tracker is already in the hands of developers, and to inspire them, HTC shows a series of examples with tutorials on how to carry them out.
HTC he has presented a series of tutorials to facilitate and inspire developers in creating projects that use Vive Tracker, the device that makes it possible to position real objects in the virtual world such as weapons, our whole body or even cats. Currently, Vive Tracker is only available for developers for a price of € 119.99 plus shipping costs.
Below we can see all the examples of use and tutorials that they have published:
Room Scale for mobiles, by Master of Shapes:
Cover Me!! it is a game created by Master of Shapes, with Unreal Engine, that puts one user inside the virtual world with Vive and another from the real world, but using, in this case, a replica of a weapon with a mobile and a Tracker attached. From the terminal, the second user can see the virtual world and cover the person inside. Tutorial here.
Virtual Graffiti, by Master of Shapes:
The Tracker allows the integration of real buttons or pushbuttons with the virtual world, so Master of Shapes created a paint spray from scratch, with a 3D printer, to be able to offer a new experience. The paint pot uses the Vive Tracker GPIO pins to send commands to the game developed on Unreal Engine. In the tutorial they explain step by step how they have carried it out.
Pinata Party!, by Two Bit Circus:
Vive Tracker is a device designed for both the home user and the arcades and here, Two Bit Circus is building a small amusement park that makes use of them. One Tracker is placed on a piñata and the other on a baseball bat with which to crush the piñata and collect the candies before time runs out. We can read the tutorial, download the project files or the code documentation.
Mixed Reality for HTC Vive:
Capturing video in mixed reality can be complicated, so to facilitate the work, Vive Tracker can be attached to a camera. A tool that makes the Tracker be detected as a controller will be necessary to carry out this task of positioning the camera.