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Live for Speed is now compatible with Oculus Rift DK2

admin by admin
September 5, 2022
in IT news
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Live for Speed patch 0.6F3 adds support for Oculus Rift DK2. The creators define that patch as experimental and is compatible with the latest official version 0.6F, although we will not be able to upload our laps as it is not a final patch, but for the moment both the game and the menus are fully operational and implements absolute positioning and low persistence.

If we don’t have the game, the first thing we need is an account on the Live for Speed website and download it to run it in demo mode. Then we can download the patch from the official Live for Speed forums. To activate the Oculus Rift mode, since at the moment it is not compatible with the Direct mode, we must do the following:

  • Setting the Oculus Rift to extended mode
  • In the Windows settings we will also have to use the extended mode, not duplicate
  • The screen of the DK2 must be in landscape mode (if we have a DK1 there is nothing to do)
  • We boot LFS and click on 3D in the Options screen
  • We choose Oculus Rift and press OK
  • We restart and the game will start on the extended desktop of our Oculus Rift

The menus appear in front of us like a gigantic curved screen and are perfectly legible on the DK2, all the letters are read perfectly and we can use the movement of the head to see the options that are on the edges of the screen. The chromatic aberration correction is not yet available in this first version, and although the game maintains the 75 fps without many problems, with the vertical synchronization activated it seems that it pulls a little, and there are those who recommend deactivating it and limiting the fps to 75/76 from the game menu.

[ACTUALIZADO 10/08/2014]: They have published a new patch, the 0.6F4, which fixes the problems with the vsync among others. You can download it here.
Now you can activate and deactivate the low persistence from the options, LFS will start in Oculus mode automatically if it detects one connected or in monitor if it does not detect it, and the position of the head is not lost if we lose the absolute positioning by going out of the camera range. Also now it works well to have the vsync activated.

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