The company has shown a series of demo videos captured through the cameras of the device, which features NVIDIA’s Tegra X2 processor.
Magic Leap he has announced in episode three of his Magic Leap Live show that this summer they will carry out the shipments of their visor One, whose external processing unit (the lightpack) mounts the processor NVIDIA Geforce GTX, a chip that, in theory, is superior to the X1 of the Nintendo Switch.
The architecture it uses the Tegra Parker SoC consisting of the 4-core ARM A57 CPU, the Pascal GPU with 256 CUDA cores and two Denver 2 cores. Developers will be able to use 2 CPU cores and one of the Denver, which have different power consumption and performance characteristics. The Lumen operating system, which is based on a 64-bit Linux, has a unified memory system that they have not commented on its size, but it can be managed as needed. Regarding the support of graphical APIs, it is fully compatible with OpenGL 4.5, OpenGL ES 3.1 and Vulkan, the latter being recommended. We can expect reasonable rates of screens per second with figures between 400,000 and 800,000 polygons per eye, depending on the effects applied to them. As for the rest of the features, the company has made it clear that they will announce them all when they open the purchase of the device.
Golem of the demo shown.
The event has also left us the dodge demo demo, an application designed to introduce us to the world of Magic Leap. The videos they have shown of this application, which they have not made live, have been captured through the cameras of the viewfinder, that is, not through the lenses so that we can estimate their FOV and other characteristics. These videos consisted first of the detection of the environment, which showed a virtual mesh, and several interactions with a small Golem that threw stones for the user to dodge or even block them with their hands (without the controller). It should be noted that the positioning shown does not seem to go quite well, since you can see certain jumps when the user moves or interact with the Golem, something that seems to be behind the ARKit and ARCore platforms. Although all this could be due to the method of capturing the image. In turn, the objects are seen with some opacity, subtracting some realism from the experience.
Video of the Dodge demo (captured by RoadToVR).
Graeme Devine, the Chief Game Wizard of Magic Leap who was the designer of Quake III Arena, was also present in the live show commenting on some other projects, such as a game of ships or a photogrammetry application. In addition, he also clarified that it will not allow virtual and augmented reality, or in other words, that it will not be able to make the vision totally opaque.
It’s time to continue waiting for the company to open the purchase of the viewer to learn more about its first augmented reality viewer that will arrive before the end of the summer. The words of AT & amp; T, which announced a deal with Magic Leap, suggest that developers may have priority in receiving the viewer, since they refer to a consumer edition coming later.